
But there are also people who’ve bounced off RTS in the past, who have not found it appealing. We’re trying to understand what they’re looking for and how we can satisfy those guys. There are people who love RTS and don’t play everything else. The difficulty, the challenge comes from trying to build the RTS for everyone. We broke that down and built on what was successful about it. Ensemble did a great job with the original Halo Wars. Nicholson: We had a very strong original title to start from. GB: It seems like a difficult job, trying to do this on a console. We wanted to get Halo fans interested in an RTS, and we wanted to expose RTS fans to the fantastic story behind Halo.


We wanted to bring Halo back into the RTS space, and we wanted to make an RTS for everyone.

GB: How long have you been working on Halo Wars 2?ĭavid Nicholson: I think we started late in 2014.
